Broken Fax Machine
Set up:
· Unit/camp is divided into three teams (each has an isle)
· Each Team (isle) is divided into 3 groups (rows-one table per team in each row)
o Each team (isle) is divided into 3 tables
· The first 2 tables in each isle has multi- colored random “stuff” on it from arts and crafts to do random decorations.
o (i.e. paint/glitter/feathers/foamies/cotton balls/tissue paper/washable markers/pipe cleaners…)
· The first table in a row has a stack of words (word side facing down & numbered side facing up)
· The last table in a row has a stack of paper and a marker.
How to play:
· The object of the game is like broken telephone but visual.
o Row #1:
§ The first table in a team’s isle, when the host says go turns over the first camp word (person/object) has 2 minutes (until the end of the song) to decorate the volunteer camper/staff into that fax (person/object). (They must not say the word out loud.)
· This fax (camper) is being “sent” from table to table on a dining hall cup trolley with a hanging sheet on either side being held up by staff so the other teams cant see them.
o Row #2:
§ When the music stops, the fax (camper) is pushed down their isle to the second table.
· There they try to figure out what the word was, based on the look of the fax.
§ When the music starts again the second table continues decorating the fax accordingly.
o Row #3:
§ When the music stops the last table has 1 minute to brainstorm what the fax says.
§ They then write it on a piece of paper.
o Conclusion of the Round:
§ The host counts to 3… the sheets drop so all teams can see all faxes
§ The first row and final row hold up their faxes.
§ Any team that has a match gets a point.
Notes:
- At the end of each round the tables rotate down their isles so that each group has a chance to try each job.
- Each round a new camper/staff who volunteers get to ride the fax machine!!!
- In the end the team with the most points wins.
- Trick…you can have as many or few rounds as you want depending on time.